conflict-based search
Multi-Objective Multi-Agent Path Finding with Lexicographic Cost Preferences
Rustagi, Pulkit, Wray, Kyle Hollins, Saisubramanian, Sandhya
Many real-world scenarios require multiple agents to coordinate in shared environments, while balancing trade-offs between multiple, potentially competing objectives. Current multi-objective multi-agent path finding (MO-MAPF) algorithms typically produce conflict-free plans by computing Pareto frontiers. They do not explicitly optimize for user-defined preferences, even when the preferences are available, and scale poorly with the number of objectives. We propose a lexicographic framework for modeling MO-MAPF, along with an algorithm \textit{Lexicographic Conflict-Based Search} (LCBS) that directly computes a single solution aligned with a lexicographic preference over objectives. LCBS integrates a priority-aware low-level $A^*$ search with conflict-based search, avoiding Pareto frontier construction and enabling efficient planning guided by preference over objectives. We provide insights into optimality and scalability, and empirically demonstrate that LCBS computes optimal solutions while scaling to instances with up to ten objectives -- far beyond the limits of existing MO-MAPF methods. Evaluations on standard and randomized MAPF benchmarks show consistently higher success rates against state-of-the-art baselines, especially with increasing number of objectives.
Conflict-Based Search as a Protocol: A Multi-Agent Motion Planning Protocol for Heterogeneous Agents, Solvers, and Independent Tasks
Veerapaneni, Rishi, Tang, Alvin, He, Haodong, Zhao, Sophia, Shah, Viraj, Cen, Yidai, Ji, Ziteng, Olin, Gabriel, Arrizabalaga, Jon, Shaoul, Yorai, Li, Jiaoyang, Likhachev, Maxim
B. Algorithmically Heterogeneous MAMP T echniques Unlike algorithmically homogeneous MAMP methods, al-gorithmically heterogeneous MAMP methods do not require each agent run the same solver. To our surprise, we could not find any published work that addresses this problem setting. In particular, existing MAMP methods for heterogeneous teams focus on robots with different capabilities but use algorithmi-cally homogeneous solutions (e.g., [7], [11], [16]). On the other hand, existing multi-agent task planning/coordination methods focus on heterogeneous behaviors or task assignment and not on collision-free movement [27], [28]. Thus, part of this paper's goal is to introduce / bring attention to the Algorithmically Heterogeneous MAMP (AH-MAMP) problem setting. AH-MAMP tries to achieve collision-free motion planning for heterogeneous single-agent solvers without being able to modify the solvers. Solutions for AH-MAMP instead require designing multi-agent protocols with well-defined single-agent APIs, with the protocol/API abstraction enabling using heterogeneous single-agent solvers.
Conflict-Based Search and Prioritized Planning for Multi-Agent Path Finding Among Movable Obstacles
Hu, Shaoli, Zhao, Shizhe, Ren, Zhongqiang
Abstract--This paper investigates Multi-Agent Path Finding Among Movable Obstacles (M-PAMO), which seeks collision-free paths for multiple agents from their start to goal locations among static and movable obstacles. M-PAMO arises in logistics and warehouses where mobile robots are among unexpected movable objects. Although Multi-Agent Path Finding (MAPF) and single-agent Path planning Among Movable Obstacles (PAMO) were both studied, M-PAMO remains under-explored. Movable obstacles lead to new fundamental challenges as the state space, which includes both agents and movable obstacles, grows exponentially with respect to the number of agents and movable obstacles. This paper makes a first attempt to adapt and fuse the popular Conflict-Based Search (CBS) and Prioritized Planning (PP) for MAPF, and a recent single-agent PAMO planner called PAMO*, together to address M-PAMO. We compare their performance with up to 20 agents and hundreds of movable obstacles, and show the pros and cons of these approaches.
Multi-Agent Path Finding Using Conflict-Based Search and Structural-Semantic Topometric Maps
Fredriksson, Scott, Bai, Yifan, Saradagi, Akshit, Nikolakopoulos, George
As industries increasingly adopt large robotic fleets, there is a pressing need for computationally efficient, practical, and optimal conflict-free path planning for multiple robots. Conflict-Based Search (CBS) is a popular method for multi-agent path finding (MAPF) due to its completeness and optimality; however, it is often impractical for real-world applications, as it is computationally intensive to solve and relies on assumptions about agents and operating environments that are difficult to realize. This article proposes a solution to overcome computational challenges and practicality issues of CBS by utilizing structural-semantic topometric maps. Instead of running CBS over large grid-based maps, the proposed solution runs CBS over a sparse topometric map containing structural-semantic cells representing intersections, pathways, and dead ends. This approach significantly accelerates the MAPF process and reduces the number of conflict resolutions handled by CBS while operating in continuous time. In the proposed method, robots are assigned time ranges to move between topometric regions, departing from the traditional CBS assumption that a robot can move to any connected cell in a single time step. The approach is validated through real-world multi-robot path-finding experiments and benchmarking simulations. The results demonstrate that the proposed MAPF method can be applied to real-world non-holonomic robots and yields significant improvement in computational efficiency compared to traditional CBS methods while improving conflict detection and resolution in cases of corridor symmetries.
CoCap: Coordinated motion Capture for multi-actor scenes in outdoor environments
Rauniyar, Aditya, Corah, Micah, Scherer, Sebastian
Motion capture has become increasingly important, not only in computer animation but also in emerging fields like the virtual reality, bioinformatics, and humanoid training. Capturing outdoor environments offers extended horizon scenes but introduces challenges with occlusions and obstacles. Recent approaches using multi-drone systems to capture multiple actor scenes often fail to account for multi-view consistency and reasoning across cameras in cluttered environments. Coordinated motion Capture (CoCap), inspired by Conflict-Based Search (CBS), addresses this issue by coordinating view planning to ensure multi-view reasoning during conflicts. In scenarios with high occlusions and obstacles, where the likelihood of inter-robot collisions increases, CoCap demonstrates performance that approaches the ideal outcomes of unconstrained planning, outperforming existing sequential planning methods. Additionally, CoCap offers a single-robot view search approach for real-time applications in dense environments.
On the Completeness of Conflict-Based Search: Temporally-Relative Duplicate Pruning
Walker, Thayne T, Sturtevant, Nathan R
Conflict-Based Search (CBS) algorithm for the multi-agent pathfinding (MAPF) problem is that it is incomplete for problems which have no solution; if no mitigating procedure is run in parallel, CBS will run forever when given an unsolvable problem instance. In this work, we introduce Temporally-Relative Duplicate Pruning (TRDP), a technique for duplicate detection and removal in both classic and continuous-time MAPF domains. TRDP is a simple procedure which closes the long-standing theoretic loophole of incompleteness for CBS by detecting and avoiding the expansion of duplicate states. TRDP is shown both theoretically and empirically to ensure termination without a significant impact on runtime in the majority of problem instances. In certain cases, TRDP is shown to increase performance significantly
Optimal Task Assignment and Path Planning using Conflict-Based Search with Precedence and Temporal Constraints
Chong, Yu Quan, Li, Jiaoyang, Sycara, Katia
The Multi-Agent Path Finding (MAPF) problem entails finding collision-free paths for a set of agents, guiding them from their start to goal locations. However, MAPF does not account for several practical task-related constraints. For example, agents may need to perform actions at goal locations with specific execution times, adhering to predetermined orders and timeframes. Moreover, goal assignments may not be predefined for agents, and the optimization objective may lack an explicit definition. To incorporate task assignment, path planning, and a user-defined objective into a coherent framework, this paper examines the Task Assignment and Path Finding with Precedence and Temporal Constraints (TAPF-PTC) problem. We augment Conflict-Based Search (CBS) to simultaneously generate task assignments and collision-free paths that adhere to precedence and temporal constraints, maximizing an objective quantified by the return from a user-defined reward function in reinforcement learning (RL). Experimentally, we demonstrate that our algorithm, CBS-TA-PTC, can solve highly challenging bomb-defusing tasks with precedence and temporal constraints efficiently relative to MARL and adapted Target Assignment and Path Finding (TAPF) methods.
Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search
Walker, Thayne T., Sturtevant, Nathan R., Felner, Ariel
While the study of unit-cost Multi-Agent Pathfinding (MAPF) problems has been popular, many real-world problems require continuous time and costs due to various movement models. In this context, this paper studies symmetry-breaking enhancements for Continuous-Time Conflict-Based Search (CCBS), a solver for continuous-time MAPF. Resolving conflict symmetries in MAPF can require an exponential amount of work. We adapt known enhancements from unit-cost domains for CCBS: bypassing, which resolves cost symmetries and biclique constraints which resolve spatial conflict symmetries. We formulate a novel combination of biclique constraints with disjoint splitting for spatial conflict symmetries. Finally, we show empirically that these enhancements yield a statistically significant performance improvement versus previous state of the art, solving problems for up to 10% or 20% more agents in the same amount of time on dense graphs.
SA-reCBS: Multi-robot task assignment with integrated reactive path generation
Bai, Yifan, Kanellakis, Christoforos, Nikolakopoulos, George
Yifan Bai, Christoforos Kanellakis and George Nikolakopoulos Robotics and AI Team Luleå University of Technology, Sweden Abstract: In this paper, we study the multi-robot task assignment and path-finding problem (MRTAPF), where a number of robots are required to visit all given tasks while avoiding collisions with each other. We propose a novel two-layer algorithm SA-reCBS that cascades the simulated annealing algorithm and conflict-based search to solve this problem. Compared to other approaches in the field of MRTAPF, the advantage of SA-reCBS is that without requiring a pre-bundle of tasks to groups with the same number of groups as the number of robots, it enables a part of robots needed to visit all tasks in collision-free paths. We test the algorithm in various simulation instances and compare it with state-of-the-art algorithms. The result shows that SA-reCBS has a better performance with a higher success rate, less computational time, and better objective values.
Accelerating Multi-Agent Planning Using Graph Transformers with Bounded Suboptimality
Yu, Chenning, Li, Qingbiao, Gao, Sicun, Prorok, Amanda
Conflict-Based Search is one of the most popular methods for multi-agent path finding. Though it is complete and optimal, it does not scale well. Recent works have been proposed to accelerate it by introducing various heuristics. However, whether these heuristics can apply to non-grid-based problem settings while maintaining their effectiveness remains an open question. In this work, we find that the answer is prone to be no. To this end, we propose a learning-based component, i.e., the Graph Transformer, as a heuristic function to accelerate the planning. The proposed method is provably complete and bounded-suboptimal with any desired factor. We conduct extensive experiments on two environments with dense graphs. Results show that the proposed Graph Transformer can be trained in problem instances with relatively few agents and generalizes well to a larger number of agents, while achieving better performance than state-of-the-art methods.